Elevation - Digital -
       
     
Elevation - Digitally Glitched -
       
     
First Model - Digital -
       
     
Second Model - Physical -
       
     
Second Model - Physical -
       
     
Final Model - Physical -
       
     
Final Model - Physical -
       
     
Elevation - Digital -
       
     
Elevation - Digital -

Digital*Physical Conversation - Visual Studies 2016 -

The base splines of the first model were created by capturing my gesture with Kinect. Then surfaces that have unique properties were created in Maya. It was 3D printed as a physical model (Ver.1). Second, we took a 360°picture of the model by rotating it with the Robot Arm (unrolled model picture). Third, distortion was made by scripting with Processing (processed texture). Finally, I apply the processed texture back to the model and printed with Powder Color 3D printer.

Elevation - Digitally Glitched -
       
     
Elevation - Digitally Glitched -
First Model - Digital -
       
     
First Model - Digital -
Second Model - Physical -
       
     
Second Model - Physical -
Second Model - Physical -
       
     
Second Model - Physical -
Final Model - Physical -
       
     
Final Model - Physical -
Final Model - Physical -
       
     
Final Model - Physical -